Bachelor of Information Technology (Multimedia Game Development)
Overview
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Description: |
Modern business and society are increasingly computer reliant. In recent years the Internet, the world wide web and computer networks have become essential everyday business tools. The people who make these computer systems work are called Information Technology (IT) professionals. Not surprisingly, the IT industry is one of the world’s prestige industries and IT graduates can expect exciting and rewarding careers, anywhere in the world. All eight Bachelor of Information Technology majors (strands) have been approved by the Australian Computer Society at the highest level, the Professional level. Within the BInfTech some majors include preparation for Industry Certificates from Cisco (the Cisco Certified Networking Associate) and Microsoft (the Microsoft Certified Systems Engineer). This degree prepares students for work in a wide range of IT intensive industries. It combines a solid basis of computing theory with practical knowledge and skills in software (languages), software engineering, multimedia, databases and networking. Specialising in Multimedia Game Development. Electronic games and animation are now an integral part of the enormous global entertainment industry and career opportunities can take you around the world. Imagine being at the cutting edge of enterprises where your decisions and ideas are seen by millions of gaming enthusiasts and movie-goers? This course prepares graduates for employment in computer game development and animation by providing a breadth of gamespecific creative design skills within a framework of IT software development. The core IT skills in this major provide employment opportunities beyond the game industry. Please note that the testamur for a Bachelor of Information Technology does not show the major studied. |
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Duration: |
3 years fulltime |
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Mode: |
On campus, full or part time * |
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Workload: |
Normal workload expectations are a minimum of 10 hours per week for every subject, including class contact hours, preparation and time spent on assessment tasks. |
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Type: |
Undergraduate |
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Credit points: |
72 credit points o |
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Intake: |
February and August |
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Prerequisite/s: |
English, Maths B |
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Campus: |
Townsville |
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Faculty: |
Science Engineering and Information Technology |
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QTAC code: |
316021 Townsville |
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* Duration: Part-time study is available to domestic students only. o Credit points: Represent the combined value of individual subjects in a degree. One subject usually constitutes three credit points. |
Structure
Disclaimer - The list of subjects below is correct for 2008, but may change for 2009. Prospective students should contact the University to confirm admission requirements and the availability of courses.
Level 1
TEACHING PERIOD 1
CP1200:03 Introduction to Computer Science 1
CP1500:03 Introduction to Database Principles
MA1000:03 Mathematical Foundations
or
MA1020:03 Preparatory Mathematics
Plus
3 credit points of subjects selected from:
CP1030:03 Introduction to Information Technology
or
BT, BU, BX, BZ, CC, CH, EA, EV, MA, MB, PH or ZL subjects at level 1.
TEACHING PERIOD 2
CP1010:03 Introduction to Multimedia
CP1300:03 Introduction to Computer Science 2
CU1010:03 Effective Writing
MA1401:03 Statistics and Data Analysis 1
Level 2
TEACHING PERIOD 1
CP2001:03 Data Structures and Algorithms
CP2377:03 Portable Programming
CP2420:03 Graphics and Animation Technologies (Cairns)
CP2430:03 Computer Games - Characteristics and Culture (Cairns)
TEACHING PERIOD 2
CP2004:03 Object Oriented Programming with Java
CP2046:03 Directed Project - Game Principles (Cairns)
CP2060:03 Computer Graphics Principles
CP2402:03 Operating Systems and Architectures
Level 3
TEACHING PERIOD 1
CP2231:03 Internetworking Principles
CP3046:03 Information Technology Project 1
CP3120:03 Object Oriented Software Engineering
CP3410:03 Advanced Game Design (Cairns)
TEACHING PERIOD 2
CP2241:03 Advanced Internetworking
CP3047:03 Information Technology Project 2
CP3110:03 Fundamentals of Software Engineering
Plus
3 credit points of subjects selected from:
CP3050:03 Algorithms and Complexity
or
BT, BZ, CC, CH, EA, EV, MA, MB, PH or ZL subjects at level 3.
Level 4 (HONOURS)
TEACHING PERIOD 1
CP4100:06 Honours Project (Part 1 of 2)
CP5080:03 Literature Review and Research Proposal
CP5090:03 Scientific Research Methods
TEACHING PERIOD 2
CP4101:06 Honours Project (Part 2 of 2)
CP5110:03 Cryptography
CP5170:03 Topics in Systems and Networks
Level 4 (PART-TIME HONOURS)
CP4200:03 Honours Project (Part 1 of 4)
CP4201:03 Honours Project (Part 2 of 4)
CP4202:03 Honours Project (Part 3 of 4)
CP4203:03 Honours Project (Part 4 of 4)
CP5080:03 Literature Review and Research Proposal
CP5090:03 Scientific Research Methods
CP5110:03 Cryptography
CP5170:03 Topics in Systems and Networks
Honours
An Honours program is available for those students who demonstrate high academic performance. Honours consists of an extra year of study and the development of a personal research project and thesis. An Honours degree is usually essential for entry to research higher degrees. JCU's School of Maths, Physics & IT also offers a wide range of postgraduate study opportunities and has an active research program.
Honours study involves 24 credit points of specified honours subjects. Please talk with an Academic Advisor about Honours options.
Professional Recognition
This program is designed to fit recommendations of the International Games Developers Association while also complying with the IT standards set by the Australian Computer Society. JCU’s Bachelor of Information Technology is fully accredited by the Australian Computer Society at the ‘Professional Level’.
Career Opportunities
Graduates will be ready for rewarding careers in the multimedia intensive game and entertainment (animation) industries as artistic concept designers, 3D graphics programmers, user interface programmers, level and mission designers, narrative writers and character modellers, storyboarders and audio producers, game mechanics programmers, and software engineers. Graduates are also suitable for IT project management, consulting and contracting in any IT-intensive industry.
